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 BCGSuite for MFC
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 Memory use and response time
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DonL

9 Posts

Posted - 07/13/2012 :  7:24:54 PM  Show Profile  Reply with Quote
I am working on an application that uses Gauges to display live streaming data, The problem is I am using 8 Gauges and even in a dual core laptop, there is too much CPU use and it slows the program down, My question is, does adding effects like Opacity, Gradual Shading, for example cause increased CPU Use after the initial draw? Also, is it more efficient to use several small Gauges rather than say 3 main Gauges with Sub Gauges?

Here is my problem, I have a 4 min recording of data, If I play it back through the app and only look at a listbox of data, it takes 4 Min to play, If I look at 8 items in a Gauge display using BCGSuite Gauges, it takes 7 min to play the same data on a 6 Core PC with 16gb ram... On a laptop it takes over 12min.... Why so slow? The previous Gauges I used were simple and there was no notable slowdown.

Is there a command or setting I can use to speed these guys up?

DonL

9 Posts

Posted - 07/13/2012 :  8:47:53 PM  Show Profile  Reply with Quote
Never Mind, I figured it out. I assigned the pointers globally rather than every time I set the Gauge and that made a world of difference, Sometimes I stay up too late :)
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Support

2992 Posts

Posted - 07/14/2012 :  01:57:25 AM  Show Profile  Visit Support's Homepage  Reply with Quote
Thanks for the update! We're happy that the problem has ben resolved.

Best regards,

BCGSoft Technical Support
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